gaming industry Archives - littlelioness https://littlelioness.net/tag/gaming-industry/ The Little Lioness Wed, 15 Jun 2022 14:48:07 +0000 en-US hourly 1 https://wordpress.org/?v=6.7 https://littlelioness.net/wp-content/uploads/2022/05/Little_Mix_Logo_2013-150x150.png gaming industry Archives - littlelioness https://littlelioness.net/tag/gaming-industry/ 32 32 2162341 What Jobs Are Available in the Gaming Industry? https://littlelioness.net/2022/06/10/what-jobs-are-available-in-the-gaming-industry/ Fri, 10 Jun 2022 15:07:24 +0000 https://littlelioness.net/?p=3780 Gaming was once a niche hobby enjoyed by a small subset of society in the most developed nations. The high cost of consoles made them unobtainable to the vast majority of people. Over time, that has changed, and today around half of the world’s population is believed to play games on a semi-regular basis. if you

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Gaming was once a niche hobby enjoyed by a small subset of society in the most developed nations. The high cost of consoles made them unobtainable to the vast majority of people.

Over time, that has changed, and today around half of the world’s population is believed to play games on a semi-regular basis. if you are thinking about the next step in your career, gaming may be a good option for you.

With so many of us enjoying this interactive medium, the demand for jobs in the companies that help to make gaming possible has grown larger and larger.

If you don’t already work in it, you may be surprised at just how many different options there actually are in the gaming industry. The reach that the sector has is vast, which means you could find a career in gaming with pretty much any educational background or specialism.

Developer

Video game developer is perhaps the most obvious job in the industry. They are the people that help to build the content that we play on our computers, phones, and consoles. They typically have strong backgrounds in coding and a creative flair.

Developers can work alone or as part of much larger teams. Those that like to have full control of their work can set themselves up as an independent (or “indie”) developer where they can create whatever types of games they want.

Alternatively, those that would rather put their efforts into something that is much bigger can join a larger video game developer. Some of the biggest players in this market include Sony Computer Entertainment, Nintendo, Mojang, Electronic Arts, Activision Blizzard, and Rockstar Games. These companies typically have offices dotted all over the world, so you’ll likely find one that’s close to you.

Online casinos also need developers. Their teams are continually developing new video slots to add to their already large libraries. The biggest brands often offer their customers their own exclusive titles such as Tomb of Ra, Pirates Hold, and Diamond Stars, and hire sizable numbers of developers to create them. 

Tester

Even the most skilled programmers aren’t perfect. This means that their creations often have bugs that need to be ironed out before they can be released to the public. Once games are created, teams of testers spend hours going through systematic lists of checks to identify any problems and then report them to the developers.

Games testing has one of the lowest barriers to entry in the industry, but don’t expect to just be playing video games all day. You’ll have lists of tests that you’ll need to run through and this won’t be the same as doing whatever you want while playing a game at home.

It is similar to other QA roles but is particularly attractive if you also have an interest in gaming.

Marketing

Since video games like Grand Theft Auto and Fortnite have such large followings, you might think that they don’t need to be promoted. However, this is far from the case. In 2022, Take-Two, the publisher of the GTA series, expects to spend $40.9 million on marketing and in 2024, it plans to spend $35.5 million.

But the company has told its investors that, in 2023, it has budgeted $89.2 million for marketing activities – nearly double its usual spend. Most analysts put this down to the company’s plans to launch GTA VI, suggesting the marketing for that game alone will cost around $40-50 million.

To help create the campaigns that will use up that budget, Take-Two needs a huge team of marketers. They will cover everything from digital marketing like PPC and SEO to traditional channels like television and billboard advertising. They’ll also need a bunch of managers and strategists to give direction to the team so that it can get the most from its spending.

Player

If you don’t fancy being a tester but would still like to earn a living from playing video games, then two other career options may interest you.

Esports athletes are professional video game players that compete in events that are broadcast to fans in a similar way to traditional sports. Players make their living from a number of sources, including prize money, sponsorship, and endorsement deals.

If that’s not up your street, then you could consider becoming a video game streamer. These are entertainers that broadcast their video gaming sessions over the internet on sites like YouTube and Twitch. They’ll interact with their audience, answer questions, and even take direction from viewers.

Streamers make their money from ad revenue, sponsorships deals, merchandise sales, and donations from their fans.

Read more: What can you do in your personal account Parimatch

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Future of gaming industry https://littlelioness.net/2021/05/12/future-of-gaming-industry/ Wed, 12 May 2021 02:21:54 +0000 https://littlelioness.net/?p=2980 The first game, well, at least in the form in which we are used to understanding games, appeared in 1947. It was a cathode ray tube apparatus that simulated rocket control. The creators were inspired by the radar screens that were used during the Second World War. Video games gained popularity in the 70s, with

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The first game, well, at least in the form in which we are used to understanding games, appeared in 1947. It was a cathode ray tube apparatus that simulated rocket control. The creators were inspired by the radar screens that were used during the Second World War.

Video games gained popularity in the 70s, with companies such as Sony, Atari, Sega and Nintendo playing a large role in the development of the gaming industry.

In 1994, Sony released the very first Play station, followed by Sega, and Nintendo responded with the first console capable of working with 3D graphics, the Nintendo 64. New technologies, like Whimsy, and the modern form of video games appeared.

How will the future of gaming develop in the coming years?

Newzoo, the esports analytics and statistics portal known for the most accurate forecasts, estimates that a quarter of the world’s population will know about the existence of esports by 2021, and the permanent audience will grow to almost 600 million. It is also likely that in 2021 the ten largest cities in the world will have stadiums for esports – for example, Ibiza will attract thousands of young people just for esports.

The popularity of video games will grow over the years, regardless of esports disciplines, because today WarCraft and other MMOs, as well as CS: GO and games that unite players, are replacing people with dating sites and other ways to find a company. Increasingly, people find friends and loved ones in online games or play with their families on consoles and tablets.

The five most popular online games today are:

  • League of Legends;
  • CS: GO;
  • Fortnite;
  • Hearthstone: Heroes of Warcraft;

Overwatch and PUBG are also in great demand among players, but unlike LoL, to start playing these team games need to have a certain skill level and willingness to invest in the game financially.

As for esports, CS: GO, Dota2 and League of Legends remain the most watched games on tournaments and streaming services (Twitch, YouTube – some who cannot or do not want to play themselves prefer to watch the professionals play). On average, viewers “watch” from 20 to 100 million hours per month in each of them.

The most popular genres are Action and Shooter, in 2018 the so-called “royal battle” was also popular – one of the MMO genres, where a large number of players face off in the game, and only one has to survive on the map. Also, from year to year, 11-15% of the total number of gamers continue to play RPGs. Role-playing games have not lost their relevance among the established and loyal audience of the genre for many years, some of whom may even buy extra items from places like yesgamers to help boost their game, but new players often prefer “action”, which has a lower level of penetration.

There are many genres of games, and each of them is focused on its own audience. Less “hardcore” players who prefer an interesting storyline to competition with a computer or other players are increasingly opting for “interactive cinema”, which has become popular in recent years. So, the best-selling game in 2016 was “Life is Strange” (it was not the best-selling game on Steam), and in 2018 the sensational “Detroit: Become human” was released.

Popular games are already making more money than big Hollywood projects: For example, in 2018, Avengers: Infinity War grossed $ 257 million and broke records to become the highest grossing film. But it won’t get anywhere near GTA V, which has become the best-selling entertainment content – in 2013, 11 million copies of the game were sold in the first three days of sales, and the profit was $ 817.5 million. In the five years since its release, the game has sold 90 million copies totaling $ 6 billion.

People who spend on paid content, such as buying games, music, books, and movies, report that buying a game is much more rewarding and enjoyable for them. Can we conclude from this that games will completely replace other forms of entertainment in the coming years? No one can say for sure, but it remains an indisputable fact that the audience of games is growing in future of gaming industry.

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